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Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
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8
modules/mono/editor/script_templates/Object/empty.cs
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8
modules/mono/editor/script_templates/Object/empty.cs
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// meta-description: Empty template suitable for all Objects
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using _BINDINGS_NAMESPACE_;
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using System;
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public partial class _CLASS_ : _BASE_
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{
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}
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