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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Refactor GDScript/C# script templates logic to be editor-only

Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
This commit is contained in:
Rémi Verschelde
2022-03-28 15:48:38 +02:00
parent 41d075de58
commit c9b75431f3
20 changed files with 15 additions and 18 deletions

View File

@@ -0,0 +1,15 @@
// meta-description: Basic editor script template
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
// Called when the script is executed (using File -> Run in Script Editor).
public override void _Run()
{
}
}
#endif