1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Refactor GDScript/C# script templates logic to be editor-only

Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
This commit is contained in:
Rémi Verschelde
2022-03-28 15:48:38 +02:00
parent 41d075de58
commit c9b75431f3
20 changed files with 15 additions and 18 deletions

View File

@@ -0,0 +1,8 @@
# meta-description: Basic editor script template
@tool
extends EditorScript
# Called when the script is executed (using File -> Run in Script Editor).
func _run() -> void:
pass