diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 8be8a895439..5898e6841a1 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -139,7 +139,7 @@ The physics layers to scan for static colliders. Only used when [member geometry_parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]. - + Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values. diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 0ec2cc1bb1c..f9dc29c4de7 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -96,7 +96,7 @@ protected: float detail_sample_max_error = 1.0f; SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED; - ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; + ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH; uint32_t collision_mask = 0xFFFFFFFF; SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;