1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Add convert options between constants and uniforms in visual shaders

This commit is contained in:
Yuri Roubinsky
2020-12-30 11:45:31 +03:00
parent 59b30e1d23
commit c98c6eadbe
15 changed files with 341 additions and 19 deletions

View File

@@ -30,6 +30,11 @@
#include "visual_shader_nodes.h"
////////////// Constants Base
VisualShaderNodeConstant::VisualShaderNodeConstant() {
}
////////////// Scalar(Float)
String VisualShaderNodeFloatConstant::get_caption() const {