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Add convert options between constants and uniforms in visual shaders
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@@ -30,6 +30,11 @@
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#include "visual_shader_nodes.h"
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////////////// Constants Base
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VisualShaderNodeConstant::VisualShaderNodeConstant() {
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}
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////////////// Scalar(Float)
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String VisualShaderNodeFloatConstant::get_caption() const {
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