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Add convert options between constants and uniforms in visual shaders

This commit is contained in:
Yuri Roubinsky
2020-12-30 11:45:31 +03:00
parent 59b30e1d23
commit c98c6eadbe
15 changed files with 341 additions and 19 deletions

View File

@@ -188,6 +188,9 @@ class VisualShaderEditor : public VBoxContainer {
PASTE,
DELETE,
DUPLICATE,
SEPARATOR2, // ignore
CONVERT_CONSTANTS_TO_UNIFORMS,
CONVERT_UNIFORMS_TO_CONSTANTS,
};
Tree *members;
@@ -316,6 +319,14 @@ class VisualShaderEditor : public VBoxContainer {
int from_node;
int from_slot;
Set<int> selected_constants;
Set<int> selected_uniforms;
void _convert_constants_to_uniforms(bool p_vice_versa);
void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);