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Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
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@@ -180,6 +180,10 @@ void main() {
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#ifdef USE_POINT_SIZE
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float point_size = 1.0;
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#endif
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#ifdef USE_WORLD_VERTEX_COORDS
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vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy;
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#endif
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{
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#CODE : VERTEX
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}
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@@ -188,7 +192,7 @@ void main() {
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pixel_size_interp = abs(draw_data.dst_rect.zw) * vertex_base;
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#endif
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#if !defined(SKIP_TRANSFORM_USED)
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#if !defined(SKIP_TRANSFORM_USED) && !defined(USE_WORLD_VERTEX_COORDS)
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vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy;
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#endif
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