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Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
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@@ -2480,6 +2480,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
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actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
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actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n";
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actions.render_mode_defines["world_vertex_coords"] = "#define USE_WORLD_VERTEX_COORDS\n";
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actions.custom_samplers["TEXTURE"] = "texture_sampler";
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actions.custom_samplers["NORMAL_TEXTURE"] = "texture_sampler";
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