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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.

This commit is contained in:
Jon Ross
2017-05-19 14:49:37 -07:00
parent a75623f436
commit c97c733779
2 changed files with 15 additions and 12 deletions

View File

@@ -59,6 +59,7 @@ class TileSetEditor : public Control {
void _menu_confirm();
void _name_dialog_confirm(const String &name);
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
protected: