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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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@@ -59,6 +59,7 @@ class TileSetEditor : public Control {
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void _menu_confirm();
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void _name_dialog_confirm(const String &name);
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static void _import_node(Node *p_node, Ref<TileSet> p_library);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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protected:
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