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Fix regression with shadows when light range is 0 or close

This commit is contained in:
Florent Guiocheau
2024-12-28 11:36:28 +01:00
parent 99a8ab795d
commit c9632d0eb6

View File

@@ -2510,7 +2510,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
real_t z_near = 0.005f;
real_t z_near = MIN(0.005f, radius);
Projection cm;
cm.set_perspective(90, 1, z_near, radius);
@@ -2600,7 +2600,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
real_t z_near = 0.005f;
real_t z_near = MIN(0.005f, radius);
Projection cm;
cm.set_perspective(angle * 2.0, 1.0, z_near, radius);