You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix regression with shadows when light range is 0 or close
This commit is contained in:
@@ -2510,7 +2510,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
|
||||
}
|
||||
|
||||
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
|
||||
real_t z_near = 0.005f;
|
||||
real_t z_near = MIN(0.005f, radius);
|
||||
Projection cm;
|
||||
cm.set_perspective(90, 1, z_near, radius);
|
||||
|
||||
@@ -2600,7 +2600,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
|
||||
|
||||
real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
|
||||
real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
|
||||
real_t z_near = 0.005f;
|
||||
real_t z_near = MIN(0.005f, radius);
|
||||
|
||||
Projection cm;
|
||||
cm.set_perspective(angle * 2.0, 1.0, z_near, radius);
|
||||
|
||||
Reference in New Issue
Block a user