You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Use AHashMap for RBMap nodes and HashMap input_activity
This commit is contained in:
@@ -410,7 +410,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
|
|||||||
Vector<StringName> connections;
|
Vector<StringName> connections;
|
||||||
};
|
};
|
||||||
|
|
||||||
RBMap<StringName, Node, StringName::AlphCompare> nodes;
|
AHashMap<StringName, Node> nodes;
|
||||||
|
|
||||||
Vector2 graph_offset;
|
Vector2 graph_offset;
|
||||||
|
|
||||||
|
|||||||
@@ -306,8 +306,8 @@ private:
|
|||||||
uint64_t last_pass = 0;
|
uint64_t last_pass = 0;
|
||||||
real_t activity = 0.0;
|
real_t activity = 0.0;
|
||||||
};
|
};
|
||||||
mutable HashMap<StringName, LocalVector<Activity>> input_activity_map;
|
mutable AHashMap<StringName, LocalVector<Activity>> input_activity_map;
|
||||||
mutable HashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
|
mutable AHashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
|
||||||
|
|
||||||
NodePath animation_player;
|
NodePath animation_player;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user