You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
[3.x] Release pressed events when the window is blurred on HTML5 platform
This commit is contained in:
@@ -72,6 +72,7 @@ private:
|
||||
|
||||
static Point2 compute_position_in_canvas(int x, int y);
|
||||
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
|
||||
|
||||
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
|
||||
|
||||
Reference in New Issue
Block a user