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Use forward-declarations in big editor classes
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@@ -30,6 +30,8 @@
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#include "texture_layered_editor_plugin.h"
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#include "scene/gui/label.h"
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void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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