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Use forward-declarations in big editor classes
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@@ -30,6 +30,8 @@
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#include "texture_3d_editor_plugin.h"
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#include "scene/gui/label.h"
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void Texture3DEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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