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Use forward-declarations in big editor classes
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@@ -35,6 +35,8 @@
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#include "node_3d_editor_plugin.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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void MultiMeshEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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