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Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
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@@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() {
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case ControllerType::GAMEPAD_CONTROLLER: {
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GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
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GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
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int button_mask = (int)GamepadButtons::Menu;
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for (int j = 0; j < 14; j++) {
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@@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo
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GamepadVibration vibration;
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vibration.LeftMotor = p_strong_magnitude;
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vibration.RightMotor = p_weak_magnitude;
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((Gamepad ^) joy.controller_reference)->Vibration = vibration;
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((Gamepad ^)joy.controller_reference)->Vibration = vibration;
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joy.ff_timestamp = p_timestamp;
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joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
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@@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
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GamepadVibration vibration;
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vibration.LeftMotor = 0.0;
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vibration.RightMotor = 0.0;
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((Gamepad ^) joy.controller_reference)->Vibration = vibration;
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((Gamepad ^)joy.controller_reference)->Vibration = vibration;
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joy.ff_timestamp = p_timestamp;
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joy.vibrating = false;
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