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Re-apply clang-format to all files

Some badly formatted code has managed to pass through our CI...
This commit is contained in:
Rémi Verschelde
2017-08-27 14:16:32 +02:00
parent 21e53c4267
commit c90bfcb1c6
3 changed files with 8 additions and 8 deletions

View File

@@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() {
case ControllerType::GAMEPAD_CONTROLLER: {
GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
@@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo
GamepadVibration vibration;
vibration.LeftMotor = p_strong_magnitude;
vibration.RightMotor = p_weak_magnitude;
((Gamepad ^) joy.controller_reference)->Vibration = vibration;
((Gamepad ^)joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
@@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
GamepadVibration vibration;
vibration.LeftMotor = 0.0;
vibration.RightMotor = 0.0;
((Gamepad ^) joy.controller_reference)->Vibration = vibration;
((Gamepad ^)joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.vibrating = false;