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Add PROPERTY_HINT_INPUT_NAME

Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
This commit is contained in:
Dynamic-Pistol
2025-01-13 23:00:43 +02:00
parent 931820d33c
commit c8fed1e1d0
7 changed files with 49 additions and 3 deletions

View File

@@ -206,6 +206,8 @@ static func get_property_hint_name(hint: PropertyHint) -> String:
return "PROPERTY_HINT_PASSWORD"
PROPERTY_HINT_TOOL_BUTTON:
return "PROPERTY_HINT_TOOL_BUTTON"
PROPERTY_HINT_INPUT_NAME:
return "PROPERTY_HINT_INPUT_NAME"
printerr("Argument `hint` is invalid. Use `PROPERTY_HINT_*` constants.")
return "<invalid hint>"