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Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
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@@ -206,6 +206,8 @@ static func get_property_hint_name(hint: PropertyHint) -> String:
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return "PROPERTY_HINT_PASSWORD"
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PROPERTY_HINT_TOOL_BUTTON:
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return "PROPERTY_HINT_TOOL_BUTTON"
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PROPERTY_HINT_INPUT_NAME:
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return "PROPERTY_HINT_INPUT_NAME"
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printerr("Argument `hint` is invalid. Use `PROPERTY_HINT_*` constants.")
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return "<invalid hint>"
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