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Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
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@@ -94,6 +94,7 @@ enum PropertyHint {
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PROPERTY_HINT_ONESHOT, ///< the property will be changed by self after setting, such as AudioStreamPlayer.playing, Particles.emitting.
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PROPERTY_HINT_NO_NODEPATH, /// < this property will not contain a NodePath, regardless of type (Array, Dictionary, List, etc.). Needed for SceneTreeDock.
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PROPERTY_HINT_GROUP_ENABLE, ///< used to make the property's group checkable. Only use for boolean types.
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PROPERTY_HINT_INPUT_NAME,
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PROPERTY_HINT_MAX,
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};
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