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Add PROPERTY_HINT_INPUT_NAME

Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
This commit is contained in:
Dynamic-Pistol
2025-01-13 23:00:43 +02:00
parent 931820d33c
commit c8fed1e1d0
7 changed files with 49 additions and 3 deletions

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@@ -94,6 +94,7 @@ enum PropertyHint {
PROPERTY_HINT_ONESHOT, ///< the property will be changed by self after setting, such as AudioStreamPlayer.playing, Particles.emitting.
PROPERTY_HINT_NO_NODEPATH, /// < this property will not contain a NodePath, regardless of type (Array, Dictionary, List, etc.). Needed for SceneTreeDock.
PROPERTY_HINT_GROUP_ENABLE, ///< used to make the property's group checkable. Only use for boolean types.
PROPERTY_HINT_INPUT_NAME,
PROPERTY_HINT_MAX,
};