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Add PROPERTY_HINT_INPUT_NAME

Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
This commit is contained in:
Dynamic-Pistol
2025-01-13 23:00:43 +02:00
parent 931820d33c
commit c8fed1e1d0
7 changed files with 49 additions and 3 deletions

View File

@@ -1668,7 +1668,7 @@ void InputEventAction::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_event_index", "index"), &InputEventAction::set_event_index);
ClassDB::bind_method(D_METHOD("get_event_index"), &InputEventAction::get_event_index);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action", PROPERTY_HINT_INPUT_NAME, "show_builtin,loose_mode"), "set_action", "get_action");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
ADD_PROPERTY(PropertyInfo(Variant::INT, "event_index", PROPERTY_HINT_RANGE, "-1,31,1"), "set_event_index", "get_event_index"); // The max value equals to Input::MAX_EVENT - 1.