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GDScript: Improve validation and documentation of @export_flags
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@@ -304,7 +304,7 @@
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<return type="void" />
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<param index="0" name="names" type="String" />
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<description>
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Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add specific identifiers for allowed values using a colon. If the property is a [String], then the value is stored.
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Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add explicit values using a colon. If the property is a [String], then the value is stored.
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See also [constant PROPERTY_HINT_ENUM].
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[codeblock]
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@export_enum("Warrior", "Magician", "Thief") var character_class: int
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@@ -357,6 +357,20 @@
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[codeblock]
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@export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0
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[/codeblock]
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You can add explicit values using a colon:
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[codeblock]
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@export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0
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[/codeblock]
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You can also combine several flags:
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[codeblock]
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@export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16")
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var spell_targets = 0
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[/codeblock]
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[b]Note:[/b] A flag value must be at least [code]1[/code] and at most [code]2 ** 32 - 1[/code].
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[b]Note:[/b] Unlike [annotation @export_enum], the previous explicit value is not taken into account. In the following example, A is 16, B is 2, C is 4.
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[codeblock]
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@export_flags("A:16", "B", "C") var x
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[/codeblock]
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</description>
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</annotation>
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<annotation name="@export_flags_2d_navigation">
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