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Merge pull request #101776 from Ratstail91/master
Specify `max_slides` must be greater than 0
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@@ -166,7 +166,7 @@
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If [code]false[/code], the body will slide on floor's slopes when [member velocity] applies a downward force.
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If [code]false[/code], the body will slide on floor's slopes when [member velocity] applies a downward force.
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</member>
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</member>
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<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
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<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. Must be greater than zero.
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</member>
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</member>
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<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0">
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<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0">
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Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
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Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
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@@ -157,7 +157,7 @@
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If [code]false[/code], the body will slide on floor's slopes when [member velocity] applies a downward force.
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If [code]false[/code], the body will slide on floor's slopes when [member velocity] applies a downward force.
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</member>
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</member>
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<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="6">
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<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="6">
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
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Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. Must be greater than zero.
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</member>
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</member>
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<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0">
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<member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody3D.MotionMode" default="0">
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Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
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Sets the motion mode which defines the behavior of [method move_and_slide]. See [enum MotionMode] constants for available modes.
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