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Metal: Ensure correct output texture format selection
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@@ -1352,6 +1352,7 @@ void RendererViewport::viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d
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}
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viewport->use_hdr_2d = p_use_hdr_2d;
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RSG::texture_storage->render_target_set_use_hdr(viewport->render_target, p_use_hdr_2d);
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_configure_3d_render_buffers(viewport);
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}
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bool RendererViewport::viewport_is_using_hdr_2d(RID p_viewport) const {
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