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Support auto create tiles when adding multiple atlases
TileSet add button support multiple files Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()` Rename `init_source` to `init_new_atlases`
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@@ -68,6 +68,7 @@ private:
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void _load_texture_files(const Vector<String> &p_paths);
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void _update_sources_list(int force_selected_id = -1);
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@@ -78,7 +79,6 @@ private:
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MenuButton *sources_advanced_menu_button = nullptr;
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ItemList *sources_list = nullptr;
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Ref<Texture2D> missing_texture_texture;
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void _texture_file_selected(const String &p_path);
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void _source_selected(int p_source_index);
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void _source_delete_pressed();
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void _source_add_id_pressed(int p_id_pressed);
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