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Fix display scale bug in visual shaders

This commit is contained in:
Chaosus
2018-07-15 08:55:41 +03:00
parent f6ce73f724
commit c88da2fce5

View File

@@ -157,7 +157,7 @@ void VisualShaderEditor::_update_graph() {
vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED); vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
}*/ }*/
node->set_offset(position * EDSCALE); node->set_offset(position);
node->set_title(vsnode->get_caption()); node->set_title(vsnode->get_caption());
node->set_name(itos(nodes[n_i])); node->set_name(itos(nodes[n_i]));