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Remove redundant assignments.
Use used_in_transfer instead of used_in_compute twice.
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@@ -7957,13 +7957,13 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_raster = false;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_transfer = false;
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} else {
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src_access_flags = 0;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_raster = false;
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textures_to_storage[i]->used_in_compute = false;
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textures_to_storage[i]->used_in_transfer = false;
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textures_to_storage[i]->used_in_frame = frames_drawn;
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}
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