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Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
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@@ -8,8 +8,6 @@ void Navigation2D::_navpoly_link(int p_id) {
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NavMesh &nm=navpoly_map[p_id];
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ERR_FAIL_COND(nm.linked);
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print_line("LINK");
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DVector<Vector2> vertices=nm.navpoly->get_vertices();
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int len = vertices.size();
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if (len==0)
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@@ -48,7 +46,6 @@ void Navigation2D::_navpoly_link(int p_id) {
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e.point=_get_point(ep);
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p.edges[j]=e;
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int idxn = indices[(j+1)%plen];
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if (idxn<0 || idxn>=len) {
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valid=false;
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@@ -121,7 +118,7 @@ void Navigation2D::_navpoly_unlink(int p_id) {
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NavMesh &nm=navpoly_map[p_id];
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ERR_FAIL_COND(!nm.linked);
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print_line("UNLINK");
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//print_line("UNLINK");
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for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
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@@ -358,7 +355,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
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if (!begin_poly || !end_poly) {
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//print_line("No Path Path");
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return Vector<Vector2>(); //no path
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}
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