You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
This commit is contained in:
@@ -921,8 +921,8 @@ void fragment() {
|
||||
)");
|
||||
handle_material->set_shader(handle_shader);
|
||||
Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
|
||||
handle_material->set_shader_uniform("point_size", handle->get_width());
|
||||
handle_material->set_shader_uniform("texture_albedo", handle);
|
||||
handle_material->set_shader_parameter("point_size", handle->get_width());
|
||||
handle_material->set_shader_parameter("texture_albedo", handle);
|
||||
|
||||
handles_mesh_instance = memnew(MeshInstance3D);
|
||||
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
|
||||
|
||||
Reference in New Issue
Block a user