You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Exposes capture methods to AudioServer, variable renames for consistency,
added documentation.
This commit is contained in:
@@ -343,8 +343,8 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
|
||||
// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
|
||||
samples_in.resize(buffer_frames * channels);
|
||||
|
||||
input_position = 0;
|
||||
input_size = 0;
|
||||
capture_position = 0;
|
||||
capture_size = 0;
|
||||
|
||||
print_verbose("WASAPI: detected " + itos(channels) + " channels");
|
||||
print_verbose("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
|
||||
@@ -363,7 +363,7 @@ Error AudioDriverWASAPI::init_capture_device(bool reinit) {
|
||||
HRESULT hr = audio_input.audio_client->GetBufferSize(&max_frames);
|
||||
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
|
||||
|
||||
input_buffer_init(max_frames);
|
||||
capture_buffer_init(max_frames);
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -716,8 +716,8 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
|
||||
}
|
||||
}
|
||||
|
||||
ad->input_buffer_write(l);
|
||||
ad->input_buffer_write(r);
|
||||
ad->capture_buffer_write(l);
|
||||
ad->capture_buffer_write(r);
|
||||
}
|
||||
|
||||
read_frames += num_frames_available;
|
||||
|
||||
Reference in New Issue
Block a user