1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #27735 from akien-mga/gles3-particles-texture

GLES3: Fix regression in particles buffer initialization
This commit is contained in:
Rémi Verschelde
2019-04-06 21:12:21 +02:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

View File

@@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() {
glEnableVertexAttribArray(VS::ARRAY_VERTEX); glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV); glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2)); glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glBindVertexArray(0); glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
} }

View File

@@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
for (int j = 0; j < 6; j++) { for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j); glEnableVertexAttribArray(j);
glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16))); glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
} }
} }