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Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running on separate threads and will start erroring soon as we improve the thread safety of the render thread. To properly run code on the render thread, this function was added. Use like this: ```GDScript func initialize_compute_code(): .... func update_compute_code(custom_data): ... func _ready(): RenderingServer.call_on_render_thread( initialize_compute_code ) func _process(): RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) ) ```
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@@ -1599,6 +1599,8 @@ public:
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bool is_render_loop_enabled() const;
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void set_render_loop_enabled(bool p_enabled);
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virtual void call_on_render_thread(const Callable &p_callable) = 0;
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RenderingServer();
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virtual ~RenderingServer();
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