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Add UID support to GDScript files
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@@ -262,6 +262,10 @@ public:
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bool is_tool() const override { return tool; }
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Ref<GDScript> get_base() const;
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static String get_raw_source_code(const String &p_path, bool *r_error = nullptr);
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static Vector2i get_uid_lines(const String &p_source);
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static String create_uid_line(const String &p_uid_str);
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const HashMap<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
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const HashMap<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
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StringName debug_get_member_by_index(int p_idx) const;
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@@ -615,6 +619,7 @@ public:
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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};
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@@ -623,6 +628,7 @@ public:
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
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};
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#endif // GDSCRIPT_H
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