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Add UID support to GDScript files
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@@ -146,6 +146,7 @@ void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
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ERR_FAIL_COND(p_res.is_null());
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script = p_res;
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script->connect_changed(callable_mp((ScriptEditorBase *)this, &ScriptEditorBase::reload_text));
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code_editor->get_text_editor()->set_text(script->get_source_code());
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code_editor->get_text_editor()->clear_undo_history();
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