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Use PropertyUsageFlags enum in parse_property

This commit is contained in:
Raul Santos
2023-01-31 19:08:46 +01:00
parent 9e9eac4676
commit c7f4ca36a4
17 changed files with 26 additions and 26 deletions

View File

@@ -561,7 +561,7 @@ class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
class VisualShaderNodePortPreview : public Control {