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Use PropertyUsageFlags enum in parse_property
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@@ -561,7 +561,7 @@ class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin {
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
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};
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class VisualShaderNodePortPreview : public Control {
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