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Use PropertyUsageFlags enum in parse_property
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@@ -1224,7 +1224,7 @@ void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
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texture_region_editor->edit(p_object);
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}
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bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
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if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
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Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
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