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Rendering: Fix Math constant conversion

This commit is contained in:
Thaddeus Crews
2025-04-11 12:32:46 -05:00
parent 7b9c5122fa
commit c7e9dc96a4
7 changed files with 30 additions and 30 deletions

View File

@@ -1773,9 +1773,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
actions.renames["PI"] = _MKSTR(Math::PI);
actions.renames["TAU"] = _MKSTR(Math::TAU);
actions.renames["E"] = _MKSTR(Math::E);
actions.renames["PI"] = String::num(Math::PI);
actions.renames["TAU"] = String::num(Math::TAU);
actions.renames["E"] = String::num(Math::E);
actions.renames["AT_LIGHT_PASS"] = "false";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";