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Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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@@ -506,7 +506,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
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bones.write[5].handle_offset = Vector2(0.5, 0.23);
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bones.write[5].group = "Body";
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bones.write[5].require = true;
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bones.write[5].require = false;
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bones.write[6].bone_name = "Head";
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bones.write[6].bone_parent = "Neck";
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