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Add simple auto mapping to BoneMapper

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
This commit is contained in:
Silc Renew
2022-07-31 23:35:19 +09:00
parent 3f3ade9e5b
commit c7e4eeb8a4
7 changed files with 983 additions and 33 deletions

View File

@@ -506,7 +506,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[5].handle_offset = Vector2(0.5, 0.23);
bones.write[5].group = "Body";
bones.write[5].require = true;
bones.write[5].require = false;
bones.write[6].bone_name = "Head";
bones.write[6].bone_parent = "Neck";