1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging

This commit is contained in:
Rémi Verschelde
2022-08-29 15:04:17 +02:00
committed by GitHub
7 changed files with 0 additions and 243 deletions

View File

@@ -88,15 +88,6 @@
[b]Note:[/b] When [method delay_usec] is called on the main thread, it will freeze the project and will prevent it from redrawing and registering input until the delay has passed. When using [method delay_usec] as part of an [EditorPlugin] or [EditorScript], it will freeze the editor but won't freeze the project if it is currently running (since the project is an independent child process).
</description>
</method>
<method name="dump_resources_to_file">
<return type="void" />
<param index="0" name="file" type="String" />
<description>
Dumps all used resources to file (only works in debug).
Entry format per line: "Resource Type : Resource Location".
At the end of the file is a statistic of all used Resource Types.
</description>
</method>
<method name="execute">
<return type="int" />
<param index="0" name="path" type="String" />
@@ -526,33 +517,6 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="print_all_resources">
<return type="void" />
<param index="0" name="tofile" type="String" default="&quot;&quot;" />
<description>
Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in [param tofile].
</description>
</method>
<method name="print_all_textures_by_size">
<return type="void" />
<description>
Shows the list of loaded textures sorted by size in memory.
</description>
</method>
<method name="print_resources_by_type">
<return type="void" />
<param index="0" name="types" type="PackedStringArray" />
<description>
Shows the number of resources loaded by the game of the given types.
</description>
</method>
<method name="print_resources_in_use">
<return type="void" />
<param index="0" name="short" type="bool" default="false" />
<description>
Shows all resources currently used by the game.
</description>
</method>
<method name="request_permission">
<return type="bool" />
<param index="0" name="name" type="String" />