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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Massive rewrite to AnimationTree. Many APIs changed in order to:

-Reuse resources
-Expose properties in AnimationTree
This commit is contained in:
Juan Linietsky
2018-08-20 13:38:18 -03:00
parent 1b66b08fdb
commit c7e4527a88
34 changed files with 3856 additions and 2937 deletions

View File

@@ -3,6 +3,7 @@
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
animation = p_name;
_change_notify("animation");
}
StringName AnimationNodeAnimation::get_animation() const {
@@ -13,43 +14,36 @@ float AnimationNodeAnimation::get_playback_time() const {
return time;
}
Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation") {
AnimationTree *gp = get_tree();
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
String anims;
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E != names.front()) {
anims += ",";
}
anims += String(E->get());
}
if (anims != String()) {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = anims;
}
if (property.name == "animation" && get_editable_animation_list) {
Vector<String> names = get_editable_animation_list();
String anims;
for (int i = 0; i < names.size(); i++) {
if (i > 0) {
anims += ",";
}
anims += String(names[i]);
}
if (anims != String()) {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = anims;
}
}
AnimationRootNode::_validate_property(property);
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
AnimationPlayer *ap = get_player();
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
Ref<Animation> anim = ap->get_animation(animation);
if (!anim.is_valid()) {
if (!ap->has_animation(animation)) {
Ref<AnimationNodeBlendTree> tree = get_parent();
if (tree.is_valid()) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
if (tree) {
String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
@@ -60,6 +54,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
return 0;
}
Ref<Animation> anim = ap->get_animation(animation);
if (p_seek) {
time = p_time;
step = 0;
@@ -108,6 +104,20 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == prev_active) {
return false;
} else {
return 0.0;
}
}
void AnimationNodeOneShot::set_fadein_time(float p_time) {
fade_in = p_time;
@@ -162,18 +172,6 @@ AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
return mix;
}
void AnimationNodeOneShot::start() {
active = true;
do_start = true;
}
void AnimationNodeOneShot::stop() {
active = false;
}
bool AnimationNodeOneShot::is_active() const {
return active;
}
String AnimationNodeOneShot::get_caption() const {
return "OneShot";
}
@@ -184,8 +182,16 @@ bool AnimationNodeOneShot::has_filter() const {
float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
float remaining = get_parameter(this->remaining);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
if (prev_active) {
set_parameter(this->prev_active, false);
}
return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
}
@@ -193,9 +199,12 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (p_seek)
time = p_time;
bool do_start = !prev_active;
if (do_start) {
time = 0;
os_seek = true;
set_parameter(this->prev_active, true);
}
float blend;
@@ -233,10 +242,15 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (!p_seek) {
time += p_time;
remaining = os_rem;
if (remaining <= 0)
active = false;
if (remaining <= 0) {
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
}
}
set_parameter(this->time, time);
set_parameter(this->remaining, remaining);
return MAX(main_rem, remaining);
}
void AnimationNodeOneShot::set_use_sync(bool p_sync) {
@@ -269,10 +283,6 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start);
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop);
ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
@@ -297,26 +307,22 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
add_input("in");
add_input("shot");
time = 0;
fade_in = 0.1;
fade_out = 0.1;
autorestart = false;
autorestart_delay = 1;
autorestart_remaining = 0;
mix = MIX_MODE_BLEND;
active = false;
do_start = false;
sync = false;
}
////////////////////////////////////////////////
void AnimationNodeAdd2::set_amount(float p_amount) {
amount = p_amount;
void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
float AnimationNodeAdd2::get_amount() const {
return amount;
Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
String AnimationNodeAdd2::get_caption() const {
@@ -339,6 +345,7 @@ bool AnimationNodeAdd2::has_filter() const {
float AnimationNodeAdd2::process(float p_time, bool p_seek) {
float amount = get_parameter(add_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -347,32 +354,27 @@ float AnimationNodeAdd2::process(float p_time, bool p_seek) {
void AnimationNodeAdd2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd2::AnimationNodeAdd2() {
add_amount = "add_amount";
add_input("in");
add_input("add");
amount = 0;
sync = false;
}
////////////////////////////////////////////////
void AnimationNodeAdd3::set_amount(float p_amount) {
amount = p_amount;
void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
float AnimationNodeAdd3::get_amount() const {
return amount;
Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
String AnimationNodeAdd3::get_caption() const {
@@ -395,6 +397,7 @@ bool AnimationNodeAdd3::has_filter() const {
float AnimationNodeAdd3::process(float p_time, bool p_seek) {
float amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
@@ -404,39 +407,37 @@ float AnimationNodeAdd3::process(float p_time, bool p_seek) {
void AnimationNodeAdd3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd3::AnimationNodeAdd3() {
add_amount = "add_amount";
add_input("-add");
add_input("in");
add_input("+add");
amount = 0;
sync = false;
}
/////////////////////////////////////////////
void AnimationNodeBlend2::set_amount(float p_amount) {
amount = p_amount;
void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
return 0; //for blend amount
}
float AnimationNodeBlend2::get_amount() const {
return amount;
}
String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
float AnimationNodeBlend2::process(float p_time, bool p_seek) {
float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -459,31 +460,25 @@ bool AnimationNodeBlend2::has_filter() const {
}
void AnimationNodeBlend2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount);
ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend2::AnimationNodeBlend2() {
blend_amount = "blend_amount";
add_input("in");
add_input("blend");
sync = false;
amount = 0;
}
//////////////////////////////////////
void AnimationNodeBlend3::set_amount(float p_amount) {
amount = p_amount;
void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
float AnimationNodeBlend3::get_amount() const {
return amount;
Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
return 0; //for blend amount
}
String AnimationNodeBlend3::get_caption() const {
@@ -502,6 +497,7 @@ bool AnimationNodeBlend3::is_using_sync() const {
float AnimationNodeBlend3::process(float p_time, bool p_seek) {
float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
@@ -511,31 +507,26 @@ float AnimationNodeBlend3::process(float p_time, bool p_seek) {
void AnimationNodeBlend3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount);
ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount);
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend3::AnimationNodeBlend3() {
blend_amount = "blend_amount";
add_input("-blend");
add_input("in");
add_input("+blend");
sync = false;
amount = 0;
}
/////////////////////////////////
void AnimationNodeTimeScale::set_scale(float p_scale) {
scale = p_scale;
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
}
float AnimationNodeTimeScale::get_scale() const {
return scale;
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
return 1.0; //initial timescale
}
String AnimationNodeTimeScale::get_caption() const {
@@ -544,6 +535,7 @@ String AnimationNodeTimeScale::get_caption() const {
float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
float scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else {
@@ -552,25 +544,19 @@ float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
}
void AnimationNodeTimeScale::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale");
}
AnimationNodeTimeScale::AnimationNodeTimeScale() {
scale = "scale";
add_input("in");
scale = 1.0;
}
////////////////////////////////////
void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) {
seek_pos = p_seek_pos;
void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
}
float AnimationNodeTimeSeek::get_seek_pos() const {
return seek_pos;
Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
return 1.0; //initial timescale
}
String AnimationNodeTimeSeek::get_caption() const {
@@ -579,11 +565,12 @@ String AnimationNodeTimeSeek::get_caption() const {
float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
float seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
seek_pos = -1;
set_parameter(this->seek_pos, -1.0); //reset
_change_notify("seek_pos");
return ret;
} else {
@@ -592,19 +579,41 @@ float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
}
void AnimationNodeTimeSeek::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos);
ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos");
}
AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
seek_pos = -1;
seek_pos = "seek_position";
}
/////////////////////////////////////////////////
void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
String anims;
for (int i = 0; i < enabled_inputs; i++) {
if (i > 0) {
anims += ",";
}
anims += inputs[i].name;
}
r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0));
}
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == time || p_parameter == prev_xfading) {
return 0.0;
} else if (p_parameter == prev || p_parameter == prev_current) {
return -1;
} else {
return 0;
}
}
String AnimationNodeTransition::get_caption() const {
return "Transition";
}
@@ -650,18 +659,12 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
void AnimationNodeTransition::set_current(int p_current) {
if (current == p_current)
return;
ERR_FAIL_INDEX(p_current, enabled_inputs);
#if 0
Ref<AnimationNodeBlendTree> tree = get_parent();
if (tree.is_valid() && current >= 0) {
prev = current;
prev_xfading = xfade;
prev_time = time;
prev_xfading = xfade;
time = 0;
current = p_current;
switched = true;
@@ -669,11 +672,8 @@ void AnimationNodeTransition::set_current(int p_current) {
} else {
current = p_current;
}
}
#endif
int AnimationNodeTransition::get_current() const {
return current;
}
void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
xfade = p_fade;
}
@@ -684,9 +684,34 @@ float AnimationNodeTransition::get_cross_fade_time() const {
float AnimationNodeTransition::process(float p_time, bool p_seek) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
float time = get_parameter(this->time);
float prev_xfading = get_parameter(this->prev_xfading);
bool switched = current != prev_current;
if (switched) {
set_parameter(this->prev_current, current);
set_parameter(this->prev, prev_current);
prev = prev_current;
prev_xfading = xfade;
time = 0;
switched = true;
}
if (current < 0 || current >= enabled_inputs || prev >= enabled_inputs) {
return 0;
}
float rem = 0;
if (prev < 0) { // process current animation, check for transition
float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
if (p_seek)
time = p_time;
@@ -695,16 +720,13 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
if (inputs[current].auto_advance && rem <= xfade) {
set_current((current + 1) % enabled_inputs);
set_parameter(this->current, (current + 1) % enabled_inputs);
}
return rem;
} else { // cross-fading from prev to current
float blend = xfade ? (prev_xfading / xfade) : 1;
float rem;
if (!p_seek && switched) { //just switched, seek to start of current
rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
@@ -723,28 +745,19 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
time += p_time;
prev_xfading -= p_time;
if (prev_xfading < 0) {
prev = -1;
set_parameter(this->prev, -1);
}
}
return rem;
}
set_parameter(this->time, time);
set_parameter(this->prev_xfading, prev_xfading);
return rem;
}
void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
if (property.name == "current" && enabled_inputs > 0) {
property.hint = PROPERTY_HINT_ENUM;
String anims;
for (int i = 0; i < enabled_inputs; i++) {
if (i > 0) {
anims += ",";
}
anims += inputs[i].name;
}
property.hint_string = anims;
}
if (property.name.begins_with("input_")) {
String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
if (n != "count") {
@@ -769,14 +782,10 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current);
ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current);
ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
for (int i = 0; i < MAX_INPUTS; i++) {
@@ -786,13 +795,15 @@ void AnimationNodeTransition::_bind_methods() {
}
AnimationNodeTransition::AnimationNodeTransition() {
prev_xfading = "prev_xfading";
prev = "prev";
time = "time";
current = "current";
prev_current = "prev_current";
;
enabled_inputs = 0;
xfade = 0;
current = -1;
prev = -1;
prev_time = 0;
prev_xfading = 0;
switched = false;
for (int i = 0; i < MAX_INPUTS; i++) {
inputs[i].auto_advance = false;
inputs[i].name = itos(i + 1);
@@ -814,69 +825,102 @@ AnimationNodeOutput::AnimationNodeOutput() {
}
///////////////////////////////////////////////////////
void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
nodes[p_name] = p_node;
p_node->set_parent(this);
p_node->set_tree(get_tree());
Node n;
n.node = p_node;
n.position = p_position;
n.connections.resize(n.node->get_input_count());
nodes[p_name] = n;
emit_changed();
emit_signal("tree_changed");
p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
p_node->connect("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
return nodes[p_name];
return nodes[p_name].node;
}
StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
if (E->get() == p_node) {
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
if (E->get().node == p_node) {
return E->key();
}
}
ERR_FAIL_V(StringName());
}
void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].position = p_position;
}
Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
return nodes[p_node].position;
}
void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> ns;
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
ns.push_back(E->key());
}
ns.sort_custom<StringName::AlphCompare>();
for (int i = 0; i < ns.size(); i++) {
ChildNode cn;
cn.name = ns[i];
cn.node = nodes[cn.name].node;
r_child_nodes->push_back(cn);
}
}
bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
return nodes.has(p_name);
}
Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
return nodes[p_name].connections;
}
void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
{
//erase node connections
Ref<AnimationNode> node = nodes[p_name];
for (int i = 0; i < node->get_input_count(); i++) {
node->set_input_connection(i, StringName());
}
node->set_parent(NULL);
node->set_tree(NULL);
Ref<AnimationNode> node = nodes[p_name].node;
node->disconnect("tree_changed", this, "_tree_changed");
node->disconnect("changed", this, "_node_changed");
}
nodes.erase(p_name);
//erase connections to name
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
for (int i = 0; i < node->get_input_count(); i++) {
if (node->get_input_connection(i) == p_name) {
node->set_input_connection(i, StringName());
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
if (E->get().connections[i] == p_name) {
E->get().connections.write[i] = StringName();
}
}
}
emit_changed();
emit_signal("tree_changed");
}
void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
@@ -886,18 +930,24 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
nodes[p_name].node->disconnect("changed", this, "_node_changed");
nodes[p_new_name] = nodes[p_name];
nodes.erase(p_name);
//rename connections
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
for (int i = 0; i < node->get_input_count(); i++) {
if (node->get_input_connection(i) == p_name) {
node->set_input_connection(i, p_new_name);
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
if (E->get().connections[i] == p_name) {
E->get().connections.write[i] = p_new_name;
}
}
}
//connection must be done with new name
nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED);
emit_signal("tree_changed");
}
void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
@@ -907,18 +957,18 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_
ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_input_node == p_output_node);
Ref<AnimationNode> input = nodes[p_input_node];
ERR_FAIL_INDEX(p_input_index, input->get_input_count());
Ref<AnimationNode> input = nodes[p_input_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
for (int i = 0; i < node->get_input_count(); i++) {
StringName output = node->get_input_connection(i);
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
StringName output = E->get().connections[i];
ERR_FAIL_COND(output == p_output_node);
}
}
input->set_input_connection(p_input_index, p_output_node);
nodes[p_input_node].connections.write[p_input_index] = p_output_node;
emit_changed();
}
@@ -926,20 +976,21 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
ERR_FAIL_COND(!nodes.has(p_node));
Ref<AnimationNode> input = nodes[p_node];
ERR_FAIL_INDEX(p_input_index, input->get_input_count());
Ref<AnimationNode> input = nodes[p_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
input->set_input_connection(p_input_index, StringName());
nodes[p_node].connections.write[p_input_index] = StringName();
}
float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
Ref<AnimationNode> input = nodes[p_input_node];
ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0);
Ref<AnimationNode> input = nodes[p_input_node].node;
ERR_FAIL_INDEX_V(p_input_index, nodes[p_input_node].connections.size(), 0);
return input->get_input_activity(p_input_index);
//return input->get_input_activity(p_input_index);
return 0;
}
AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
@@ -956,20 +1007,19 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
return CONNECTION_ERROR_SAME_NODE;
}
Ref<AnimationNode> input = nodes[p_input_node];
Ref<AnimationNode> input = nodes[p_input_node].node;
if (p_input_index < 0 || p_input_index >= input->get_input_count()) {
if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
return CONNECTION_ERROR_NO_INPUT_INDEX;
}
if (input->get_input_connection(p_input_index) != StringName()) {
if (nodes[p_input_node].connections[p_input_index] != StringName()) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
for (int i = 0; i < node->get_input_count(); i++) {
StringName output = node->get_input_connection(i);
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
StringName output = E->get().connections[i];
if (output == p_output_node) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
@@ -980,10 +1030,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
for (int i = 0; i < node->get_input_count(); i++) {
StringName output = node->get_input_connection(i);
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
StringName output = E->get().connections[i];
if (output != StringName()) {
NodeConnection nc;
nc.input_node = E->key();
@@ -1001,13 +1050,13 @@ String AnimationNodeBlendTree::get_caption() const {
float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output];
return blend_node(output, p_time, p_seek, 1.0);
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
r_list->push_back(E->key());
}
}
@@ -1022,14 +1071,8 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
AnimationNode::set_tree(p_player);
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
node->set_tree(p_player);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) {
return get_node(p_name);
}
bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
@@ -1051,7 +1094,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
if (what == "position") {
if (nodes.has(node_name)) {
nodes[node_name]->set_position(p_value);
nodes[node_name].position = p_value;
}
return true;
}
@@ -1078,7 +1121,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "node") {
if (nodes.has(node_name)) {
r_ret = nodes[node_name];
r_ret = nodes[node_name].node;
return true;
}
}
@@ -1086,7 +1129,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "position") {
if (nodes.has(node_name)) {
r_ret = nodes[node_name]->get_position();
r_ret = nodes[node_name].position;
return true;
}
}
@@ -1113,7 +1156,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort_custom<StringName::AlphCompare>();
@@ -1121,7 +1164,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
String name = E->get();
if (name != "output") {
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -1129,9 +1172,19 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationNodeBlendTree::_tree_changed() {
emit_signal("tree_changed");
}
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
}
void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node);
ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
@@ -1139,9 +1192,15 @@ void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed);
ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
BIND_CONSTANT(CONNECTION_OK);
@@ -1156,15 +1215,12 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
Ref<AnimationNodeOutput> output;
output.instance();
output->set_position(Vector2(300, 150));
output->set_parent(this);
nodes["output"] = output;
Node n;
n.node = output;
n.position = Vector2(300, 150);
n.connections.resize(1);
nodes["output"] = n;
}
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
E->get()->set_parent(NULL);
E->get()->set_tree(NULL);
}
}