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Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
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@@ -36,6 +36,16 @@
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void InspectorDock::_menu_option(int p_option) {
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switch (p_option) {
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case RESOURCE_MAKE_BUILT_IN: {
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_unref_resource();
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} break;
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case RESOURCE_COPY: {
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_copy_resource();
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} break;
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case RESOURCE_EDIT_CLIPBOARD: {
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_paste_resource();
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} break;
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case RESOURCE_SAVE: {
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_save_resource(false);
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} break;
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@@ -400,10 +410,11 @@ void InspectorDock::update(Object *p_object) {
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p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
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p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
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p->add_separator();
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p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Paste Resource")), RESOURCE_PASTE);
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p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource Clipboard")), RESOURCE_EDIT_CLIPBOARD);
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if (is_resource) {
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p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
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p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_UNREF);
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p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_MAKE_BUILT_IN);
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}
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if (is_resource || is_node) {
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