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Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
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@@ -74,6 +74,7 @@
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_state_machine_editor.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/plugins/animation_tree_player_editor_plugin.h"
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "editor/plugins/audio_stream_editor_plugin.h"
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#include "editor/plugins/baked_lightmap_editor_plugin.h"
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@@ -5589,16 +5590,13 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(ShaderEditorPlugin(this)));
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add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
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add_editor_plugin(memnew(CameraEditorPlugin(this)));
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add_editor_plugin(memnew(ThemeEditorPlugin(this)));
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add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
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add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationTreePlayerEditorPlugin(this)));
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add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
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add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
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add_editor_plugin(memnew(SpriteEditorPlugin(this)));
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