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Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
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@@ -392,7 +392,8 @@ public:
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CONNECT_DEFERRED = 1,
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CONNECT_PERSIST = 2, // hint for scene to save this connection
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CONNECT_ONESHOT = 4
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CONNECT_ONESHOT = 4,
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CONNECT_REFERENCE_COUNTED = 8,
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};
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struct Connection {
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@@ -443,8 +444,10 @@ private:
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struct Slot {
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int reference_count;
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Connection conn;
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List<Connection>::Element *cE;
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Slot() { reference_count = 0; }
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};
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MethodInfo user;
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