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GDScript: Refactor builtin functions
They are now called "utility functions" to avoid confusion with methods of builtin types, and be consistent with the naming in Variant. Core utility functions are now available in GDScript. The ones missing in core are added specifically to GDScript as helpers for convenience. Some functions were remove when there are better ways to do, reducing redundancy and cleaning up the global scope.
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@@ -34,7 +34,6 @@
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#include "core/string/string_builder.h"
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#include "gdscript.h"
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#include "gdscript_functions.h"
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static String _get_variant_string(const Variant &p_variant) {
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String txt;
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@@ -610,13 +609,49 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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incr = 5 + argc;
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} break;
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case OPCODE_CALL_BUILT_IN: {
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text += "call-built-in ";
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case OPCODE_CALL_UTILITY: {
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text += "call-utility ";
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int argc = _code_ptr[ip + 1 + instr_var_args];
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text += DADDR(1 + argc) + " = ";
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text += GDScriptFunctions::get_func_name(GDScriptFunctions::Function(_code_ptr[ip + 2 + instr_var_args]));
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text += _global_names_ptr[_code_ptr[ip + 2 + instr_var_args]];
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text += "(";
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for (int i = 0; i < argc; i++) {
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if (i > 0)
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text += ", ";
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text += DADDR(1 + i);
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}
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text += ")";
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incr = 4 + argc;
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} break;
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case OPCODE_CALL_UTILITY_VALIDATED: {
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text += "call-utility ";
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int argc = _code_ptr[ip + 1 + instr_var_args];
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text += DADDR(1 + argc) + " = ";
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text += "<unkown function>";
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text += "(";
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for (int i = 0; i < argc; i++) {
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if (i > 0)
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text += ", ";
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text += DADDR(1 + i);
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}
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text += ")";
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incr = 4 + argc;
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} break;
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case OPCODE_CALL_GDSCRIPT_UTILITY: {
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text += "call-gscript-utility ";
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int argc = _code_ptr[ip + 1 + instr_var_args];
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text += DADDR(1 + argc) + " = ";
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text += "<unknown function>";
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text += "(";
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for (int i = 0; i < argc; i++) {
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