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Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
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@@ -144,10 +144,13 @@ void ShaderTextEditor::_validate_script() {
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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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if (err!=OK) {
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String error_text="error("+itos(line)+","+itos(col)+"): "+errortxt;
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String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
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set_error(error_text);
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get_text_edit()->set_line_as_marked(line,true);
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} else {
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for(int i=0;i<get_text_edit()->get_line_count();i++)
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get_text_edit()->set_line_as_marked(i,false);
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set_error("");
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}
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