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Batch of Bugfixes

-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
This commit is contained in:
Juan Linietsky
2014-12-07 02:04:20 -03:00
parent f7c9a4a0a8
commit c79be979d4
35 changed files with 492 additions and 116 deletions

View File

@@ -187,6 +187,8 @@ void Polygon2DEditor::_wip_close() {
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
if (node==NULL)
return false;
switch(p_event.type) {
@@ -701,11 +703,16 @@ void Polygon2DEditor::edit(Node *p_collision_polygon) {
node=p_collision_polygon->cast_to<Polygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
node->connect("exit_tree",this,"_node_removed",varray(),CONNECT_ONESHOT);
wip.clear();
wip_active=false;
edited_point=-1;
} else {
if (node)
node->disconnect("exit_tree",this,"_node_removed");
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
@@ -723,12 +730,14 @@ void Polygon2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&Polygon2DEditor::_node_removed);
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
node=NULL;
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();