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Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
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@@ -2819,6 +2819,8 @@ void EditorNode::animation_editor_make_visible(bool p_visible) {
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//pd_anim->hide();
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animation_editor->hide();
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// scene_root_parent->set_margin(MARGIN_TOP,0);
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if (!animation_vb->get_parent_control())
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return;
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animation_vb->get_parent_control()->minimum_size_changed();
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top_split->set_collapsed(true);
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}
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