You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
This commit is contained in:
@@ -79,7 +79,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
|
||||
if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) {
|
||||
|
||||
code+="uniform mat4 fmp_uv_xform;\n";
|
||||
code+="vec2 uv_xform = fmp_uv_xform * UV;\n";
|
||||
code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n";
|
||||
}
|
||||
|
||||
/* HANDLE NORMAL MAPPING */
|
||||
|
||||
Reference in New Issue
Block a user