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Batch of Bugfixes

-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
This commit is contained in:
Juan Linietsky
2014-12-07 02:04:20 -03:00
parent f7c9a4a0a8
commit c79be979d4
35 changed files with 492 additions and 116 deletions

View File

@@ -245,7 +245,16 @@ friend class GDScriptLanguage;
Map<StringName,Ref<GDScript> > subclasses;
#ifdef TOOLS_ENABLED
Map<StringName,Variant> member_default_values;
List<PropertyInfo> members_cache;
Map<StringName,Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
#endif
Map<StringName,PropertyInfo> member_info;
@@ -265,13 +274,13 @@ friend class GDScriptLanguage;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance*> placeholders;
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
void _update_exports(Set<PlaceHolderScriptInstance *> *p_instances);
bool _update_exports();
protected:
bool _get(const StringName& p_name,Variant &r_ret) const;