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Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
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@@ -3723,7 +3723,7 @@ void RenderingServer::init() {
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 8); // Assumes a 256x256 cubemap
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 7);
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GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
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GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples", PROPERTY_HINT_RANGE, "0,256,1"), 32);
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