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Moved disabling bokeh shader variants to before the version_create call
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@@ -2098,10 +2098,9 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
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}
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} else {
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bokeh.compute_shader.initialize(bokeh_modes);
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bokeh.shader_version = bokeh.compute_shader.version_create();
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bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_BOX_NOWEIGHT, false);
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bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT, false);
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bokeh.shader_version = bokeh.compute_shader.version_create();
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for (int i = 0; i < BOKEH_MAX; i++) {
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if (bokeh.compute_shader.is_variant_enabled(i)) {
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