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Add and expose Basis/Transform2D/3D division by float operator
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@@ -208,6 +208,17 @@ Transform3D Transform3D::operator*(const real_t p_val) const {
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return ret;
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}
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void Transform3D::operator/=(const real_t p_val) {
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basis /= p_val;
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origin /= p_val;
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}
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Transform3D Transform3D::operator/(const real_t p_val) const {
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Transform3D ret(*this);
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ret /= p_val;
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return ret;
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}
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Transform3D::operator String() const {
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return "[X: " + basis.get_column(0).operator String() +
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", Y: " + basis.get_column(1).operator String() +
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